starting commit

This commit is contained in:
Donato Mastronardi
2026-02-28 16:18:15 +01:00
commit ecc5f08299
22 changed files with 458 additions and 0 deletions

4
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# Normalize EOL for all files that Git considers text files.
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# Godot 4+ specific ignores
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extends Node2D
class_name Dice
# seconds
@export var roll_time: int = 2
var is_rolling: bool = false
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
var random_value = 4
func roll_dice():
if is_rolling:
return
is_rolling = true
await get_tree().create_timer(roll_time).timeout
self.random_value = int(randi_range(0, 7))
is_rolling = false
func _process(delta):

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compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

24
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Yatzee"
config/features=PackedStringArray("4.6", "Mobile")
config/icon="res://icon.svg"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="mobile"

3
yatzee.tscn Normal file
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[gd_scene format=3 uid="uid://cyn24hcp4husv"]
[node name="Node2D" type="Node2D" unique_id=854480139]